General Fitting Requirements for WarpToMe Incursions
- These are our doctrine fits. Pilots are expected to fly these fits or better. Deviation outside of direct upgrade of these fits will only be accepted at FC discretion. Only the ships that appear on this website will be accepted into fleets unless otherwise stated.
- All Pilots are expected to adhere to our Upgrade Policy and improve their fits within the stated timeline. Fits listed here are minimums and please upgrade as soon as possible.
- A new Set Builder tool is available to help you find and build abyssal damage mod sets at a reasonable cost. This tool is still a work in progress, so please double-check the results to make sure all mods are available.
- Skill Plans for our HQ doctrine can be found in an in-game mailing list. Join WTM-Skill Plans to see the required skills.
- If you have questions, please contact a WTM Commander.
Travel Safely
- When traveling make sure to Travel Safely. Anti-Gank fits are not travel fits.
HQ Fleets
These are our standard fits. Please use these fits as a baseline and upgrade when possible.
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Battleships
- • Consider using abyssal damage mods instead of the faction listed below. You may be able to find higher DPS sets for equivalent cost. Use the Set Builder tool above and feel free to reach out with any questions regarding abyssals.
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Optimal Battleships (Marauders)
- • Passing a Skill Check and Bastion Badge are required to fly a Marauder. The EM rig on these fits may be replaced with a utility rig. Refer to each marauder guide for recommendations.
- • Kronos are required to have Synth Blue Pill Combat boosters active.
- Kronos (Marauder DPS)
- Paladin (Marauder Sniper)
- Vargur (Marauder Sniper)
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Intermediate Battleships
- • The following fits are accepted until a pilot reaches 250 in fleet hours, after which they are expected to upgrade into one of the Optimal Battleships.
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Vindicator (Short Range DPS)
- Vindicator Entry/Alpha
- Vindicator Standard
- Vindicator Optimal
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Nightmare (Long Range Sniper)
- Nightmare Entry/Alpha
- • Pulse fits require T2 Large Pulse Lasers (Mega Pulse Laser II's) and T2 ammo only (Conflag and Scorch). T2 Beams may be substituted on any fit.
- Nightmare Standard
- Nightmare Optimal
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Machariel (Long Range Sniper)
- Machariel Entry
- • T2 autocannons may only use T2 ammo (Hail L, and Barrage L).
- Machariel Standard
- Machariel Optimal
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Golem (Short Range DPS)
- • Golem pilots require the Bastion Badge to fly this ships.
- Golem
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Preferred Starter Battleships (Short Range DPS)
- • Please fit T2 turrets if you are able to use them. Advertised fits are minimum required.
- Apocalypse Navy Issue
- Megathron Navy Issue
- Tempest Fleet Issue
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Logistics
- • Passing a Skill Check is required for our logi pilots. Please enable the skill scope when you x-up.
- • All logi should be stable with everything but one repairer running.
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Scimitar
- Scimitar L4 Entry
- Scimitar L5 Standard
- Scimitar L5 Optimal
- • The Advanced Fit requires the Trusted Logi Badge to fly.
- Scimitar L5 Advanced
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Basilisk
- • All Basi Pilots require Logi Cruiser 5.
- Basilisk L5 - Stable
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Loki
- • Please refer to the Loki Guide for required skills, rep application and anchoring.
- Loki Standard
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Support
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Claymore (Secondary Booster)
- • Secondary Boosters are considered unpaid fleet positions that are flown by alts. Only 1 per fleet is needed.
- Claymore Secondary
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HQ Armor Support
There are very limited armor support slots in the fleet. Please also bring HQ Fleet fits if possible.
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Logistics
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Nestors
- • Trusted Logi Badge is required to fly the Nestor. Shield tank is preferred.
- Nestor - Shield Tank
- Nestor - Armor Tank
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Support
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Eos
- Eos
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HQ Anti-Gank Fleets
The Anti-Gank Doctrine is designed to make running HQ fleets with hostiles in system a bit safer while minimizing losses. Anti-Gank doctrine are only allowed when requested by FC. At all other times, please fly the HQ Fleet doctrine and have the refit for Anti-Gank available at dock up, should it be needed.
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Battleships
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Optimal Battleships (Marauders)
- • Marauder pilots require the Bastion Badge to fly these ships. The EM rig on these fits may be replaced with a utility rig. All marauders which have the extra-large shield booster modules are required have Synth Blue Pill Combat Boosters active.
- Kronos Anti-gank
- Paladin Anti-gank
- Vargur Anti-gank
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Intermediate Battleships
- • The following fits are accepted until a pilot reaches 250 in fleet hours, after which they are expected to upgrade into one of the Optimal Battleships.
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Vindicator (Short Range DPS)
- • Alpha pilots can swap out Neutron Blaster Cannon II for Modal Mega Neutron Particle Accelerator I with ammo listed in our Entry/Alpha Standard Doctrine.
- Vindicator Anti-Gank
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Nightmare (Long Range Sniper)
- • T2 Large Pulse Lasers may only use T2 ammo (Conflag and Scorch). Alpha pilots can swap out T2 Large Pulse Lasers for Tachyon Modulated Energy Beam I with ammo listed in our Entry/Alpha Standard Doctrine.
- Nightmare Anti-Gank
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Machariel (Long Range Sniper)
- • T2 Autocannons may only use T2 ammo (Hail L, and Barrage L). Alpha pilots can swap out T2 Repeating Cannons for 800mm Heavy 'Scout' Repeating Cannon with ammo listed in our Entry/Alpha Standard Doctrine.
- Machariel Anti-Gank
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Golem (Short Range DPS)
- • Golem pilots require the Bastion Badge to fly this ship. All marauders which have the extra-large shield booster modules are required to have Synth Blue Pill Combat Boosters active.
- Golem Anti-Gank
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Preferred Starter Battleships (Short Range DPS)
- Apocalypse Navy Issue Anti-Gank
- Megathron Navy Issue Anti-Gank
- Tempest Fleet Issue Anti-Gank
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Logistics
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Scimitar
- Scimitar L4 Anti-Gank
- Scimitar L5 Anti-Gank
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Basilisk
- • All Basi Pilots require Logi Cruiser 5 and to be stable with all but one highslot running.
- Basilisk L5 Anti-Gank
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Loki
- • Loki's are not allowed in fleet during Anti-Gank protocol.
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Vanguard Fleets
Vanguard fits are not allowed in HQ Fleets.
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Battleships
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Optimal Battleships (Marauders)
- • Passing a Skill Check and Bastion Badge are required to fly a Marauder.
- VG Paladin
- VG Vargur
- VG Kronos
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Intermediate Battleships
- • Intermediate Battleship fits only require one EM rig for tank. Alternative damage or applications rigs are acceptable.
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Nightmare - VGs
- • Beams are preferable to Pulses for VGs. Pulses with T2 ammo only are also accepted.
- VG Nightmare - Standard with HQ Rig
- VG Nightmare - Optimal with HQ Rig
- VG Nightmare - Optimal with VG Rig
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Vindicator - VGs
- VG Vindicator - Standard with HQ Rig
- VG Vindicator - Optimal with HQ Rig
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Logistics
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Scimitar - Logi Cruiser 5
- VG Scimitar L5
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